The Dart Board Framework: Persona-Centric Gamification to Break Boredom in L&D


Author: iamneo

Play is our brain’s favorite way of learning.” – Diane Ackerman

We loved playing games as kids and why should we stop once we get into workplace?

As children, games were an integral part of our lives, bringing joy, excitement, and valuable lessons. They provided us with a sense of exploration, competition, and achievement. However, as we grow older and transition into the workplace, games often take a backseat, considered as mere distractions or leisure activities. But why should we stop playing games once we enter the professional world?
 

Gamer’s Psychology

Richard Bartle classified gamers into four categories based on their psychological traits. While many individuals exhibit traits from multiple categories, there’s often a dominant trait that shapes their overall gaming preference. Understanding this can help inform the features you incorporate into your gamified system, tailored to cater to the preferences of the majority of your players. We at iamneo, used similar gaming persona tests and drafted 5 major gaming characters among the learners.

Sign-up and get access to our full report


Please enable JavaScript in your browser to complete this form.